Tomb Masters are live staff members who will help shape your experiences with dynamic and unique events. They build out events in real-time and help shape solo, group, guild and server play.
Some Example Events:
- Opening Up Secret Areas
- Spawning Treasure
- Changing the Environment
- Spawning Special Mobs
- Triggering Pre-Built Events
- Raid Encounters
- Traps
- And Many More!
Q. How will we prevent favoritism from Tomb Masters?
The purpose of events is to bring excitement, rewards and a dynamic world where everyone experiences as many exciting events as possible without making them feel redundant or too frequent as to dilute the impact of an event. We see ANY abuse or favoritism as a core threat to our game.
On launch, all events will be automated and random as we will be dealing with server issues and other launch things enough at this point. This will allow us to see how the system is working and avoid any complaints initially. We've also decided to announce events throughout the server and all events will have a timer displayed to everyone in the zone. So anyone who is around the event can come participate.
That all being said, there's a vast array of different event types, so this is where it gets complicated, but the point is to make it as objectively fair as possible. For some examples: on one event with small mobs that attack users, they will spawn and attack randomly within a vicinity whereas large raid size mobs, everyone will be on the kill log and being on the kill log will yield you a Velirium Bar (a reward in our game) or something along those lines. The point is to reward as many people as possible and to create excitement here.
Once this launch phase is over, every TM triggering an event will need permission from another TM. Two captains with the missile key essentially. Every event is logged, every reward is logged as well. There will be reporting systems within the game and our systems will be logging data regarding every single event and every TM. Any abuse reports from players and we will be able to see everything.
There are also negative events, so those will be zone-wide events or randomized where everyone or someone is randomly negatively impacted. These will be pre-scripted and we are working on ways to potentially have a TM do it, but to be fully transparent, we're just not sure yet. There's a lot of nuances here.
In our hiring contracts, there is explicit and thorough documentation that employees sign lining out expected behaviors and abuses along with criminal or civil penalties for breaking these rules.
In addition to this, we plan to be open and transparent if anything like this occurs, so we will tell the players what happened and what steps subsequently were taken.
All of this is ever-changing, but hopefully it conveys how much we care and how much we have thought about it. Again, abuse is an existential threat and we take it as seriously as you can possibly take it.
