Eternal Tombs is a unique and fast-paced Action Combat MMORPG.



Classes

Magical items including gear, potions, components and more can be used and encompass a full magic system. However, summoning magic from within yourself is evil and cannot be done. That being said, each class has many abilities learned over time and uses the natural world around them to perform their standard abilities.

  • Chloromancer - Keepers of Nature, they use trees, plants, fungus and natural components to summon abilities and attack enemies. Whether it's poisonous spores harvested from mushrooms or bringing forth a regrowth tree that heals, Chloromancers use the forest to attack enemies and fortify their allies.
  • Warlord - Masters of War, the Warlord uses training and components to unleash heavy attacks, charges, shield abilities to unleash havoc upon those who seek to destroy them.
  • Manipulator - Mystery and confusion envelop the Manipulator. Mesmerizing creatures, sneaking and attacking enemies in the shadow, lifetapping, traps and theft are the ways of those who fall into the snare of the Manipulator.
  • Bonestitcher - Morticians at heart, Bonestitchers harvest body parts, blood and fluids from enemies to heal their friends, rot away the flesh of their enemies in disease and gut them alive.
  • Ranger - Speed, agility and skills with the bow are the trademarks of the Ranger. They can track special enemies, skin corpses, set traps, buff friends, and use precision strikes with their archery skills to kill.
  • Bombardier - Explosives and chemistry are the primary skills of the Bombardier. They unleash devastating attacks and debuffs upon their foes with their expertise in these elements.

Combat Uniqueness

A lot of times we get asked questions about how our combat is unique or different from other MMORPG's. Here are some of the ways that Eternal Tombs is different than other action combat MMO's

  • Pets - We have Pets that both attack enemies and pets that heal friends and you can command them to attack/heal specific characters.
  • Varying Abilities - We have weapon abilities, single target spells, AE spells, droppables (traps, healing trees, etc..), projectiles, ports, etc..
  • Weapon Attachments - We have weapon enchantments that attach to weapons (if it has an enchantment slot) and skills that have a % of chance to trigger and will basically automatically fire off and attack/heal/etc... whatever the enchantment/skill is. Another item is Runestones. Runestones that are attached to them. Runestones are spells that can be cast from the piece of equipment, so at any point you can cast a focus free ability from your item. You can also place potions and other consumables into these quickslots for easy access.
  • Various Body Forms - We have different forms that you can take when in the world with varying benefits. One example would be called "Bone Form" where a Bonestitcher can turn into an undead skeleton that has increased health and mana regen.
  • Skill Systems & Auto Triggers - We have a huge skill tree system that contains passive skill increases to stats along with triggerable abilities that automatically do things like healing all friends within a 5 meter radius of your character.