
State of Development - August 2025
Triune Followers,
There are so many great things to discuss this month as we race toward the finish line of polishing Eternal Tombs and getting it ready for launch! We’ve still got a lot of work to do, but we’re definitely feeling the excitement around the state of the game. Our focus testing group will be receiving a new update today to start checking on everything related to our update. Here’s some of the things that have been updated over the last few months:
- Music and soundtrack implemented throughout Mithir.
- Combat overhauling, removal of weapon delays, and damage balancing.
- Menu overhaul and additional menu items.
- Main questline updates and polish.
- Monster Blood updates & polish.
- Ability updates and polish.
- Full AI polish and hookup of magic for mobs all throughout Mithir.
- Polish and refinement of 9 previously tested zones.
- Polish and placement of resources and mobs for over untested 14 zones.
- Treasure chest, loot, digging, chopping and harvesting all receiving final polish.
- Pet updates and polish.
- Crafting quality of life updates and polish. Additional Velirium resources added to core crafting system to enhance crafted items.
- Wand/Staff/Musket updates and polish for projectiles.
- Optional quest tracking and sidebar implementation.
- Inventory fixes and updates.
- Worldwide trap placement.
- Preparations for October Steam testing and events.
- 100+ bug fixes and changes.
See details on many of the changes in the video below!
As you can see, we’re pushing incredibly hard on building this game. We’re VERY excited for these latest updates and cannot wait to get you into Mithir soon enough. Right now, we plan on doing a public test in October, but join our discord or other social media for the potential of earlier testing opportunities.
Thank you for your continued support of Eternal Tombs!
- Josh
Creative Director